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Full mastery is earned at five stars, and the mastery of all dishes for a single character grants a title to that character.Ĭooking is further expanded in Tales of Eternia with the introduction of the Wonder Chef, a character who can be found in most towns disguised as some mundane but out of place object. Lesser counts of successful dishes are required for those recipes that a character enjoys most, such as native Japanese dishes for Suzu Fujibayashi, whereas Arche Klein requires the greatest counts to achieve full mastery because of her inability to cook decently. The level of mastery is denoted with stars for each recipe, granted on an individual basis, and each character requires varying numbers of successfully cooked dishes to gain a single star for any given recipe. When a recipe is cooked, the character who performed the cooking will gain some mastery with the dish, reducing the chance of failure and also boosting the quality of benefits gained. The basic food ingredients can be eaten as if they are consumable items, also recovering HP and TP for the party, but the amount recovered is minimal and very inefficient compared to using them for cooked dishes. Any attempt to cook more than once between each encounter will provide a message stating that the characters are full and cannot eat again. Cooking can only be performed manually between battles, but it can be done only once after each battle encounter.
This game sets the basic foundations of the cooking system as a means of providing increasingly larger HP and TP recovery benefits with each new recipe learned by the party.
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Recipes are gained mostly by talking to professional chefs who live in each town during each era. It builds from the Food Sack system used in the original Super Famicom release of Tales of Phantasia, as well as its sequel Tales of Phantasia: Narikiri Dungeon and all versions of Tales of Destiny. The cooking concept is first introduced in the PlayStation remake of Tales of Phantasia, continuing on throughout all later releases of the game. Cooking simply provides an extra option that is often much cheaper and more beneficial than these alternatives, especially due to the additional benefits that can be gained from certain recipes.Īppearances in Original Titles Tales of Phantasia In all games cooking is featured in, it is still possible to rest at inns or use items such as Apple Gels to recover health. Several games also feature titles that are rewarded based on certain requirements related to cooking. In addition to this primary function, cooking is also very often a source for several skits, commentating on a specific character's cooking skill, whether it is good or horrendous.
Cooking does have a chance of failing, in which case the ingredients are still consumed but the result will have reduced or sometimes adverse effects. After obtaining the necessary ingredients, usually bought from specific shops or dropped from enemies, the party will be able to cook a dish, which has a chance to restore a certain percentage of all of the characters' HP, while also providing additional effects such as recovery from status aliments or increased parameters, as dictated by the chosen recipe. The party usually has knowledge of one recipe at the beginning of each game, but more can be acquired throughout the game. The primary function of the cooking system is to create food to restore the health of all battle party members after the end of a battle. 3.1 Tales of the World: Radiant Mythology.2.6 Tales of Symphonia: Dawn of the New World.